jlkruto.blogg.se

Victoria 2 colonial power
Victoria 2 colonial power









victoria 2 colonial power

They are also capable of emigrating to other countries if they grow dissatisfied with their home country. POPs will move between provinces if they see opportunities for a better life or fall victim to poverty.

  • Capitalists: The enterprising elite, they build factories and raise the effectiveness of said factories in the state they inhabit.
  • Aristocrats: The landed elite of society, they increase the output of natural resources in the states they inhabit.
  • Bureaucrats: The administrative backbone of your nation, they raise the administrative efficiency of states they inhabit, increasing tax income.
  • They lower the political awareness of the population and also serve as your country's educators. Large numbers of Artisans represent pre-industrial cottage economies. They can produce any goods Factories can produce, but in smaller quantities.
  • Artisans: Enterprising goods manufacturers.
  • All factories require Clerks, but need a fewer amount than Craftsmen.
  • Clerks: They are your higher paid factory workers.
  • Craftsmen: They are your lowly paid factory workers.
  • Laborers: They work in mines or quarries and harvest the other half of the natural resources, such as Iron, Coal, or Timber.
  • Farmers: They work the farms and harvest all the natural resources that can be grown, such as Grain and Fruit.
  • The various types of POPs are as follows: The POPs are the driving force behind your country, they work fields, work in factories, and contribute to your military ranks.

    victoria 2 colonial power

    Provinces also hold POPs, the abstracted citizens of your nation. States are then divided into provinces, which are used for maneuvering armies and improving infrastructure. The world in Victoria 2 is divided into states which function as units of industry, as well as bargaining chips in war. The graphical look of the game map presents almost a painterly appearance in terrain mode, and in political map mode gives off the look of a faded paper map. The game is powered by the Hearts of Iron 3 branch of the Clausewitz Engine, the engine developed and used by Paradox Interactive in Europa Universalis III and all of their games since. Victoria 2 is the sequel to Paradox Interactive's Victoria, the grand strategy game that took players through the second industrial revolution and the height of the British Empire. While secondary powers struggle to make a name for themselves, world leaders scramble for Africa and international prestige. The focus is on political and economic management, as you'll have to manage the rise of liberalism, the surge of industrialization, and the relatively new idea of a world market. Victoria 2 is a semi-real-time strategy game that models the entire world from 1836 to 1936.











    Victoria 2 colonial power