

Remembering those you’ve lost carries more emotional weight than saving everyone, and it’s the former I want to experience going into Mass Effect 3. One miraculous escape later, I was backing up my save in preparation for Mass Effect 3.Įxcept the more I think about it, the more I regret cheating.

One web search later, I’d discovered which people I needed to assign to which roles if I wanted to keep them alive. So I did the only thing I could think of. I’d not known Jack nearly as long, but her ass-kicking attitude, as well as her hatred of Cerberus’s cheerleader, had made her a character I didn’t want to lose. I didn’t give a hoot whether the space racist or the sentient plank died on Virmire, but these were characters I cared about I’d never seen Tali’s face, but I’d spent the better part of two games saving the universe alongside her. By the time the mission ended, I’d lost two other comrades in equally shocking circumstances. I should have been clued in by the way Mass Effect 2 kept driving home the stakes, from the pre-mission dialogue through to the ever swelling music. I was still thinking along those lines when a stray bullet caught Tali in the stomach.

Maybe Garrus would grumble about getting another scar, but, I reasoned, BioWare wouldn’t actually kill off characters based on a relatively arbitrary decision. I’d already seen Kelly Chambers turned into Marmite, but I felt sure my companions would make it through. That’s why, when I first played Mass Effect 2 back in 2010, I ended up just gawping at the screen, controller in my lap. Chances are, the first time you choose, people are going to die. Sure, some crew members are more suited to specific roles, but there’s no obvious “right” answer. Likewise, leaving the council to die just means you’re dealing with a different species of cynics in Mass Effect 2.īut when you get to Mass Effect 2’s final mission, you’re asked to choose which NPC companion performs one of several Dirty Dozen-style tasks. Yes, you can choose to free the Rachni queen, potentially inflicting a new infestation on the galaxy, but you won’t reap what you sow until Mass Effect 3. I’m not talking about choosing who to send on the infamous Mass Effect 2 “suicide mission,” but whether you’re prepared to live with the consequences.īecause the genius of Mass Effect 2’s final mission is that those consequences are utterly concrete. Mass Effect Legendary Edition is all about choices, but the trilogy’s second serving contains the toughest choice out of the trilogy.
